![]() It still, however, forces you to stop and aim before you shoot, a mechanic that I, personally, still don't understand. It introduced a new control scheme to make shooting and maneuvering less of a migraine, put a larger emphasis on action, both in number of opponents and twitch reaction sequences, and told an interesting tale. Resident Evil 4 wowed gamers when it first came out with its willingness to buck many of the stagnant thumbprints of previous Resident Evil games. Craziness ensues as you discover a town of not quite zombified villagers, robed cultists, and all sorts of other monstrosities and curiosities. As Leon Kennedy you head to Europe in search of Ashley, the U.S. That being said, RE4 is still a great game. Unfortunately, Capcom forgot to add mouse support, upgraded textures, any kind of scalable graphics interface, or anything new beyond the PS2 version. Now it's 2007, Resident Evil 4 is on PC, it's got all the added goodies of the PS2 and the same addictive gameplay. It hit GameCube in early 2005 and blasted onto the PS2 later that year with a deflated price point and extra content. Unless you've been hibernating in a PC bunker for the last two years, you've probably played this one already. ![]()
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